Entwurfsmuster Schulungen

Entwurfsmuster Schulungen

Software Design Patterns Courses


Design Patterns in PHP

The interaction and enthusiasm he had about the training.

Richard Burgos - Speednet Communications LTD

Design Patterns in PHP

The New content I learned

Victor Cayetano - Speednet Communications LTD

Design Patterns in PHP

the exercise

Jason Wu - Speednet Communications LTD

Design Patterns in PHP

I like the support of the trainer and the topics. I came in with a mindset thinking this will be nothing new that I haven't done. But I was surprised of what all I have learned throughout this course. Thank you

Jorgen Ordonez - Speednet Communications LTD

Entwurfsmuster Schulungsübersicht

Code Name Dauer Übersicht
technicalarc Technical Architecture and Patterns 21 hours With the emergence of very complex distributed systems, complexity of a single system moved to the complexity of the architecture of the group of systems. This course covers the relationship of Software Architecture with Technical Enterprise Architecture. These two areas are interrelated in a way which currently is not well described. For example, splitting complex monolithic system into two systems communicating via web services will trigger substantial changes to both the new systems, and the architecture between them. This course will cover trade-offs, currently common patterns and solutions for managing complex systems and communication within and between them. Overview System and Component Cohesion System/component Dependencies Software Architecture Technical Architecture Enterprise Architecture SOA and Micro services architecture Relationships between above concepts Logic redudancy vs dependency Data reduancy  vs dependency Software Architecture Fundamentals clarification of terms: architecture, design, modeling orthogonality conways Law Common Architectures modular decomposition hierarchical architecture centralised (Mediator Pattern) event-based architecture interrupt-based OSI client/server layer model Principles of OO Design DRY, SRP encapsulation program against an interface Liskovs principle Law of Demeter Design Patterns what are Design Patterns Creational Patterns Structural Patterns Behavioural Patterns Model-Controller-View (MCV) Design Tools Domain specific language Lexical Analysis CRC cards scenarios Use Case descriptions UML Graphical Representations Class Diagram Sequence Diagram aggregation diagram UML tools Non-UML Graphical Representations ER-modeling State Machine data flow architectural model Design and Maintenance Lehmanns Laws Architectural Antipatterns Refactoring Strategies SOA and Integration Patterns Integration technologies and methods Synchronous/Asynchronous More details direct communication patterns Direct and brokered communication Message Queuing ESB Deployment Patterns Code Deployment Immutable deployment Availability, Scaleability, High Performance, Fault tolerance patterns Data and messages replication and clustering (CAP theorem)  
ecadpap Embedded C Application Design Principles for Automotive Professionals 14 hours A two day course covering all design principles with code examples coupled with recent industurial technology; very useful for automotive software developers What is design? Design tools overview Defining design goals Software Engineering Challenges Reusablility Maintainability Testability Configurability Abstraction Readability Redundency-free design Decomposition Verbalization Modularization Information Hiding Context-free modules Loose coupling Strong cohesion Acyclic dependencies
oobdp Object Oriented Design using Design Patterns 14 hours Objective: Helping Technical Analysts and Designers to understand how to go through software implementation of the requirements, ensuring traceability between business specifications and the software code. This 2 day training course aims at assisting technical analysts and designers in designing specifications described by the business analysts. After transformation into software component representations, the resulting system components trace system requirements toward software component structures. Finally, these technical specifications are implemented in software code and tested upon component basis. The resulting software components provide good level of reactivity to changes as they allow to trace separately toward the implementation level the system behaviours layer by layer (from the user interfaces toward business objects layer through the application components where the usage choices of the actors are stored. Introduction What is the System Analysis and Design Process? Place of the Analysis and Design activities in the Unified Process (RUP) A panorama of UML 2 diagrams used in the system analysis and design Frameworks for tracing requirements toward software implementation and tests How to transform requirements into component based analysis specifications? Traceability between requirements and system analysis Advanced notions for representing the system structure and dynamics Refinement of the requirements on both axis Toward the system design using operation contracts Case Study : Definition of the analysis component model of the system How to transform analysis specifications into design level ones? Traceability between system analysis and design Design Patterns for loose coupling and high cohesion of components Definition of the Design level Architectural Backbone of the system (components, ports, interfaces, exchange objects) Design level interaction diagrams to implement operation contracts Case Study : Updating design level component diagram with architectural choices Implementing technical specifications and testing on a component basis Generating design level specifications into an object oriented programming language Deployment of Components on the Physical Nodes Integration and Acceptance tests on the basis of the previous specifications Conclusion Steps of the system analysis and design processes Patterns for ensuring traceability between requirements and the software code Testing requirements on the system architecture Notice: The above training-mentoring sessions are conducted interactively using Requirement Engineering and Modeling tools in order to ensure good level of traceability between requirements and underlying solutions. Concepts are explained first using basic examples and are then followed by solution drafts to your own issues. After this session, we can accompany you by reviewing and validating your solutions depending on your needs.
jsadv JavaScript - Advanced Programming 14 hours The training is designed for JavaScript developers, designing and implementing advanced Internet applications. Topics discussed during the training aimed at bringing best practices in JavaScript programming and highlight the most common mistakes. An important point of the training is to discuss the available object-oriented programming with JavaScript syntax. JavaScript - object orientation Creating classes and objects The most important pre-defined objects Prototyping and constructors Encapsulation polymorphism Inheritance Aggregation Design Patterns Singleton Factory Observer Factory Decorator Strategy Advanced JavaScript programming patterns Self-timer features Create an alias objects Namespaces module Pattern Switching Libraries "on demand" Basics of designing your own library AJAX Fundamentals of asynchronous communication The XMLHttpRequest object JSON And server response error handling JSONP
phppatref PHP Patterns and Refactoring 21 hours The course is designed for experienced programmers who want to explore issues related to the use of patterns and refactoring. Each participant know the properties and practical examples of the use of these patterns, which in turn will enable the efficient build correct the application code. Introduction to Design Patterns What is a design pattern elements of pattern Advantages and disadvantages of using patterns GoF Design Patterns patterns creative Builder Factory (Abstract Factory, Factory Method) Prototype Singleton structural patterns Delegator Interface Facade Composite Immutable Adapter Decorator Proxy behavioral patterns Command Template method Observer Chain of responsibility (and Intercepting Filter) Observer (2 version) Strategy Patterns of Enterprise Application Architecture Web MVC - Model View Controller HMVC, MVP Inversion of Control Dependency Injection Container Active Record The concept of entity and Repositories Decomposition of the system Examples of component-based Symfony 2 and Zend Framework 2 Refactoring Debt technology What is refactoring? Tools to support refactoring phpmd (Software metrics) phpcpd phpc Typical code requires refactoring Jenkins Continuous Integration Server
jsjqmvc Javascript / jQuery - MVC frameworks / MVVM and multilayer applications on the client side 7 hours Das Training richtet sich an JavaScript Entwickler, welche advanced Internet Applications designen und implementieren. Die Themen, welche während der Schulung behandelt werden, zielen auf die Vorteile von separation-related software layers ab (nicht nur auf der Server-Side aber auch auf der Browser-Side). Decomposition systems OOP - die Grundideen Die Notwendigkeit von system decomposition Der Nutzen von multi-tier architecture MVC und MVVM Fusing objects mit JavaScript Controller und Presenter Model! = DBMS Model und DDD Tasks view Dokumentation EmberJS BackboneJS Create a simple MVC application
dsgpatphp Design Patterns in PHP 14 hours The course will cover the design patterns with particular emphasis on patterns used in PHP. Introduction to Design Patterns What is a design pattern Elements of pattern Advantages and disadvantages of using patterns GoF Design Patterns Patterns creative Builder Factory (Abstract Factory, Factory Method) Prototype Singleton Structural patterns Delegator Interface Facade Composite Immutable Adapter Decorator Proxy Behavioral patterns Command Template method Observer Chain of responsibility (oraz Intercepting Filter) Observer (2 version) Strategy Patterns of Enterprise Application Architecture Web MVC - Model View Controller HMVC, MVP Inversion of Control Dependency Injection Container Active Record The concept of entity and Repositories Decomposition of the system Examples of component-based Symfony 2 and Zend Framework 2
dpcs Entwurfsmuster in C# (Design Patterns) 14 hours Target group: Technical Team Leader, Software Developer Learning objective: The purpose of training is to acquire the ability to design advanced development / project structures in C #. During the course, students become familiar with the MSDN resources and tools to support the development process, such as Microsoft Visual Studio, ReSharper. IDE Introduction to Visual Studio 2012 Introduction to ReSharper Theoretical fundamentals of design patterns History of design patterns Microsoft .NET Framework and design patterns Design patterns categories Patterns (theory and practice) - Creational Design Patterns Abstract Factory Builder Factory Method Object Pool Prototype Singleton Patterns (theory and practice) - Structural Design Patterns Adapter Bridge Composite Decorator Facade Flyweight Private Class Data Proxy Patterns (theory and practice) - Behavioral Design Patterns Chain of responsibility Command Interpreter Iterator Mediator Memento Null Object Observer State Strategy Template method Visitor Complex Design Patterns MVC (Model - View - Controller) MVP (Model - View - Presenter) MVVM (Model -View -View Model) Architecture Design Simulation - Hands On Labs Development of System Architecture in groups based on the specified Business Case
designpat Design Patterns 14 hours Es gibt reichlich bewährte Muster, um gut strukturierte objektorientierte Programme zu entwickeln. Manchmal genügt es, den richtigen Namen für ein Konstrukt zu finden, um hunderte von Stunden für Entwicklung und Tests zu sparen. Design Patterns sind ein Satz von Bauteilen und Vokabular zugleich. Lernziele Sie können die bekannten Design Patterns verwenden Sie können eigene Design Patterns in Ihrer Organisation etablieren Sie können abschätzen, wie Design Patterns Kosten sparen und die Softwarearchitektur vereinfachen helfen. Zielgruppe Softwareentwickle und -architekten, Business Analysts, Projektmanager Aufbau des Kurses Der Kurs konzentriert sich auf Anwendungsfälle und ihren Bezug auf ein bestimmtes Entwurfsmuster (Design Pattern). Die meisten Design Patterns sind in UML und einfachen Beispielen in Java erklärt. Bei Bedarf kann der gesamte Kurs auch auf eine andere Sprache übertragen werden. Der Kurs führt Sie durch den Quelltext einzelner Patterns und erklärt wie Sie einen Musterkatalog verwenden können. Einführung Der Ursprung von Design Patterns Patterns und Architekturebenen Beschreibung von Patterns Patterns finden und auswählen Design Patterns zum Erstellen von Objekten Factory Builder Factory Method Prototype Singleton Strukturelle Design Patterns Adapter Bridge Composite Decorator Facade Flyweight Proxy Patterns mit Fokus auf dem Verhalten Chain of Responsibility Command Interpreter Iterator Mediator Memento Observer State Strategy Template Method Visitor Observer Design Patterns etablieren Wann habe ich ein Design Pattern? formelle Beschreibung von Design Patterns Organisation des Musterkatalogs Nutzen von Patterns abschätzen

Kommende Kurse

CourseSchulungsdatumKurspreis (Fernkurs / Schulungsraum)
Design Patterns - ZürichMo, 2017-02-06 09:302080EUR / 2580EUR
Design Patterns in PHP - BaselDo, 2017-02-09 09:302080EUR / 2580EUR
Design Patterns in C# - BernDo, 2017-03-16 09:302080EUR / 2580EUR

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